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.Tomake your journey to Pilot mastery as painless as possible, here is a short overview of themost useful skills from each tier to help you make the most out of your training choices.Imperial Pilots:Tier 1: If you want to hop into a proper TIE Fighter right away, get IntermediateTIE Combat Craft Operations and Basic Imperial Starship Components.That way, youcan begin equipping your ships with Reverse Engineered looted components andupgrading them right from the start (if you have the patience for that, of course).After that,get Droid Interface Basics and immediately equip your fighters with Weapon Overloadprograms appropriate for your level.As you progress through the skill tiers, upgrade theother programs by asking Pilots from other factions to burn them for you (you shouldnever be without programs mentioned in 3.2.4).All of the missions in the first tier are quiteeasy to do even in the starter ship so there should be no problem if you pick a non-optimal box.Leave Basic Training as the last skill box to train in all cases as the skills inthat whole tree are, if you use Astromech/FC programs, completely redundant until youget to the box with Bomber Strike.Tier 2: As TIE/In doesn t have such a huge mass difference compared to theprevious tier, it would be recommendable to first get the Intermediate Imperial StarshipComponents box and see what kind of new weapons and components you can fit intoyour ship.If you looted or bought something good and still don t have enough mass for it,grab the Advanced TIE Combat Craft Operations box and get a new ship.Again, upgradeyour droid programs and leave the Imperial Regular box as the last one there s notmuch there except for a weapon command vastly inferior to the weapon systems-relateddroid programs.Tier 3: System Balance Programming.This box will allow you to use level 3 droidprograms which is, pretty much, all you ll be using from now on.Make yourself familiarwith the Capacitor To Shield Shunt and other non-Imperial programs as you will likelyneed them on Tier 3 missions.If you want, upgrade your ship to the TIE Interceptor, it s agreat ship for people who like speed and maneuverability, but I would recommendupgrading your equipment first some of the level 6 equipment can be really good,- 50 -Star Wars Galaxies Jump to Lightspeed Guideespecially when Reverse Engineered.Bomber Strike from this tier isn t particularlypowerful so leave that one as the last box too.Tier 4: The first thing to learn should definitely be the Heavy Imperial Starshipcomponents box you ll be using level 8 equipment in your starfighters almostexclusively, or the TIE Experimental Vessels box for the TIE Advanced (2 blaster slots) ora ROTW reward ship.Bomber Strike from the Elite TIE Guard box will be very useful onyour Master Pilot mission and Droid Intelligence Theory will allow you to use a moreadvanced version of the Capacitor To Shield Shunt or an Astromech/FC with largercapacity (although you don t need one).Rebel Pilots:Tier 1: IFF Transponder Scramble is a skill available only to Rebel Pilots andFreelancers, and it is, even in the first tier, probably the most useful skill you can get.It willallow you to temporarily confuse your opponents and make them stop attacking you so, ifyou grind on, for example, fighter spawn points and get in trouble, you could saveyourself by a simple click of a button.Don t make the mistake of thinking that the Y-Wingoffered in the first tier is a single-seater but in fact, it is a Y-Wing with a gun turret andyou must have a gunner in order for the second gun slot to work.The Y-Wing you reprobably looking for to use as a single Pilot is the Longprobe, available in the next tier.Incase you don t have a gunner, you can safely skip this box and leave it until you get all theother ones in the first tier.Choose between the droid programs and the equipment treesdepending on if you have any good looted or bought equipment and move on to Tier 2.Tier 2: If you re into heavy ships with lots of mass, it s time to get a Longprobe andequip it (Multi-role Craft and Intermediate Alliance Starship Components).If you re, on theother hand, patient enough to wait for the X-Wing, get the Intermediate Alliance StarshipComponents box first, followed with Engineering Algorithms.Cooperation with the Empirewill pay off regardless of your loyalty to the Rebellion get a set of Overload programsappropriate for your level, especially if you decided to resist the Y-Wing temptation [ Pobierz całość w formacie PDF ]
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.Tomake your journey to Pilot mastery as painless as possible, here is a short overview of themost useful skills from each tier to help you make the most out of your training choices.Imperial Pilots:Tier 1: If you want to hop into a proper TIE Fighter right away, get IntermediateTIE Combat Craft Operations and Basic Imperial Starship Components.That way, youcan begin equipping your ships with Reverse Engineered looted components andupgrading them right from the start (if you have the patience for that, of course).After that,get Droid Interface Basics and immediately equip your fighters with Weapon Overloadprograms appropriate for your level.As you progress through the skill tiers, upgrade theother programs by asking Pilots from other factions to burn them for you (you shouldnever be without programs mentioned in 3.2.4).All of the missions in the first tier are quiteeasy to do even in the starter ship so there should be no problem if you pick a non-optimal box.Leave Basic Training as the last skill box to train in all cases as the skills inthat whole tree are, if you use Astromech/FC programs, completely redundant until youget to the box with Bomber Strike.Tier 2: As TIE/In doesn t have such a huge mass difference compared to theprevious tier, it would be recommendable to first get the Intermediate Imperial StarshipComponents box and see what kind of new weapons and components you can fit intoyour ship.If you looted or bought something good and still don t have enough mass for it,grab the Advanced TIE Combat Craft Operations box and get a new ship.Again, upgradeyour droid programs and leave the Imperial Regular box as the last one there s notmuch there except for a weapon command vastly inferior to the weapon systems-relateddroid programs.Tier 3: System Balance Programming.This box will allow you to use level 3 droidprograms which is, pretty much, all you ll be using from now on.Make yourself familiarwith the Capacitor To Shield Shunt and other non-Imperial programs as you will likelyneed them on Tier 3 missions.If you want, upgrade your ship to the TIE Interceptor, it s agreat ship for people who like speed and maneuverability, but I would recommendupgrading your equipment first some of the level 6 equipment can be really good,- 50 -Star Wars Galaxies Jump to Lightspeed Guideespecially when Reverse Engineered.Bomber Strike from this tier isn t particularlypowerful so leave that one as the last box too.Tier 4: The first thing to learn should definitely be the Heavy Imperial Starshipcomponents box you ll be using level 8 equipment in your starfighters almostexclusively, or the TIE Experimental Vessels box for the TIE Advanced (2 blaster slots) ora ROTW reward ship.Bomber Strike from the Elite TIE Guard box will be very useful onyour Master Pilot mission and Droid Intelligence Theory will allow you to use a moreadvanced version of the Capacitor To Shield Shunt or an Astromech/FC with largercapacity (although you don t need one).Rebel Pilots:Tier 1: IFF Transponder Scramble is a skill available only to Rebel Pilots andFreelancers, and it is, even in the first tier, probably the most useful skill you can get.It willallow you to temporarily confuse your opponents and make them stop attacking you so, ifyou grind on, for example, fighter spawn points and get in trouble, you could saveyourself by a simple click of a button.Don t make the mistake of thinking that the Y-Wingoffered in the first tier is a single-seater but in fact, it is a Y-Wing with a gun turret andyou must have a gunner in order for the second gun slot to work.The Y-Wing you reprobably looking for to use as a single Pilot is the Longprobe, available in the next tier.Incase you don t have a gunner, you can safely skip this box and leave it until you get all theother ones in the first tier.Choose between the droid programs and the equipment treesdepending on if you have any good looted or bought equipment and move on to Tier 2.Tier 2: If you re into heavy ships with lots of mass, it s time to get a Longprobe andequip it (Multi-role Craft and Intermediate Alliance Starship Components).If you re, on theother hand, patient enough to wait for the X-Wing, get the Intermediate Alliance StarshipComponents box first, followed with Engineering Algorithms.Cooperation with the Empirewill pay off regardless of your loyalty to the Rebellion get a set of Overload programsappropriate for your level, especially if you decided to resist the Y-Wing temptation [ Pobierz całość w formacie PDF ]